When the moon rises, the witches gather for a friendly strife.
In the entertaining Witchcraft, 2-6 witches compete for ingredients for their spells. Only those who plan their crystals ahead and buy lavender, toadstool and mandrake at the right moment can emerge victorious in the end. In addition to the special abilities that each witch brings, ravens, cats and bats can be recruited as animal familiars in the course of the game. Only with their help can the witches perform the most powerful actions.
2 – 6
The rules of the competition
The six witches each have different starting abilities. During the game, they take turns and exchange crystals for ingredients, which they need for their spells. They can also buy new spells or gain familiars to help them in their endeavours. For each spell they cast, witches gain magic. Whoever is first to gather 20 magic, wins the game.
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