After the moon fell, everything was different.

Continents have been shattered, plants and animals have largely disappeared and humanity has been almost completely wiped out. A deep rift runs across the Earth’s northern hemisphere and the former Pacific Ocean is now a wasteland where the white dragon Tsukuyumi rules from within the shattered remains of the moon.

In this new world, bizarre factions, previously victims of time, have risen from the depths and laid claim to as much territory as they could. The last pockets of human resistance fight together for their survival. Meanwhile, Tsukuyumi’s endless armies go to great lengths to hunt down and wipe out all those who might stand in the way of their master’s rule.

A war for this new world has begun: Everyone for themselves, but all against Tsukuyumi!

Kickstarter: Tsukuyumi – Amaterasu’s Blessing

The year is 2024 and the time has finally come: Tsukuyumi is entering the next round with version 2.5! In the second half of June 2024 we will launch a new Tsukuyumi Kickstarter and we would be very happy if you would support us!

For players who have just got to know Tsukuyumi, the Kickstarter offers the ideal opportunity to immerse themselves in the Tsukuyumi universe. Players who know and playe Tsukuyumi for quite some time can add the missing and/or newly added expansions to their collection or switch from the standard version to the miniatures version.

But no matter how well you know or don’t know Tsukuyumi, version 2.5 offers all players an easier introduction, compact and better formulated rules, more examples and a generally smoother playing experience.

Dive into the world of Tsukuymi and follow our Kickstarter campaign!

180 min

Playing time

2 – 6

Players

14+

Age

2025

Release

14

Factions

Game Rules:

The latest versions of the rulebooks and codices
for Tsukuyumi 2.5 can be found here:

Tsukuyumi Rules 2.5i Alpha

Tsukuyumi Codex 2.5i Alpha

What are the most important changes in Tsukuyumi 2.5?

 

1) All game materials such as markers or blockades have been defined more precisely and their interactions with each other better explained. In addition, the rules from the Core Game codex and the rules from Sunrise Kingdom have been integrated into the new core rules so that only a single rulebook is required. The rules version included in the Kickstarter is 2.5. However, a preliminary version can already be downloaded here.

 

2) There is a new, much easier player mode for newcomers. This way you can teach your friends the game in a much shorter time. All you have to do is explain a few basics and you’re ready to go. Actions, action cards, movement, combat, etc. – You will learn all of this while playing. Anyone who was undecided due to the scope of the rules can now get into the game much more easily!

 

3) The “control” and use of the Oni has been slightly improved and simplified, leaving more time for your own actions. In addition, the faction sheets have been tidied up and many simplifications have been implemented without touching the balancing of the factions. We were mainly interested in better wording or clearer definitions.

 

4) Many special rules are now official standard rules and unit abilities. For example, units that previously received “+1 movement on all movements” now simply have the “Fast (1)” trait, which can be easily recognized by the corresponding icon. In addition, the units of all 14 factions have been summarized on two overview sheets, so that you always can compare all units and their values with one glance.

 

5) Some skills or factions have been given a few tweaks, cleaning up some tiny issues we have discovered over the years, for example:

  • Massive units can no longer be displaced. Partially as a thematic advantage, but also to avoid having to experience Massive as a huge disadvantage.
  • The Fireborn have become a little bit stronger, as the feedback from many players was that they were slightly too weak. We implement such improvements with extrem care and without changing many rules.
  • With the right uplink, the Cybersamurai will be able to do a little bit more in the future and use their superiority also against the new factions in a meaningful way.

LANGUAGE VERSIONS

In addition to German, the Kickstarter will also cover several other languages. Together with our partners, we can offer you Tsukuyumi in the following languages:

Which is your faction?

Click on the respective image for a short description of the faction.

Boarlords Tsukuyumi

Boarlords

These highly evolved descendants of wild boars shape the land according to their desires. They entrench themselves in defended positions and build tunnels to connect areas with each other. The Boarlords slowly but steadily build up impenetrable strongholds. Their tenacious units are able to capture more and more areas.


Found in: Core game

Q

Boarlords

Children of the Lion Tsukuyumi

Children of the Lion

This African clan has trained enormous, mutated Beasts to gain supremacy with their help. With the abilities of these Beasts, the Children of the Lion are constantly changing their territory. The Beasts are controlled only by the Beastmasters, the very essence of the clan. Everyone hopes to one day become a Beastmaster or even a Dominator, but the loyalty of their troops is certain. Together they are strong.


Found in: After the Moonfall Expansion

Q

Children of the Lion

Chronomasters Tsukuyumi

Chronomasters

The Chronomasters are 12 time-travelling apes who return from the future to save the Earth from disaster. This faction is a game changer faction that will definitely turn the usual game concepts upside down. They are able to choose the order in which they play through the different phases of a round and with the Time Warp attack, they can teleport entire armies back to their homezone – as if they had never left.


Found in: New Dawn Expansion

Q

Chronomasters

Cybersamurai Tsukuyumi

Cybersamurai

The Cybersamurai are a high-tech military force. Led by the articially intelligent being Amaterasu, they develop new technologies designed to foil the plans of their adversaries. They can, for instance, block lines of approach and shut down units using targeted orbital lasers. The Cybersamurai can counter any
plan.


Found in: Core game

Q

Cybersamurai

Nomads Tsukuyumi

Nomads

For the Nomads, high-speed guerrilla warfare is the strategy of choice. With their weapons they can wreak destruction on a large scale, and led by Lt. Dan, they can move faster across the board than any other faction. Their Stuff Sergeants lay mines to safeguard key positions.


Found in: Core game

Q

Nomads

Dark Crusade Tsukuyumi

Dark Crusade

When Marduk’s Order started their offensive against Tsukuyumi, the bravest knights were sent on the hardest mission: Kampfgruppe 01 was to land on the moon’s surface to finish the dragon once and for all.
But the mission was no success. They suffered heavy losses. Their battlesuits severely damaged, the knights of the Kampfgruppe 01 were imbued with Tsukuyumi’s power and became Oni. But their intense training and their faith were strong. With their new powers, they patched their battlesuits with organic mass and ascended from the inner core of the moon. Half Oni and half knight, ready to rain havoc on whoever steps in the way of their crusade.


Found in: New Dawn Expansion

Q

Dark Crusade

Dark Seed Tsukuyumi

Dark Seed

The board is teeming with this unstoppable swarm of insects. There is no escaping them. What their units lack in robustness, they make up for in numbers. When insects die, they always leave eggs behind and a new cohort of the swarm hatches out. Winning a battle against the Dark Seed never keeps them at bay for long.


Found in: Core game

Q

Dark Seed

Fireborn Tsukuyumi

Fireborn

The mighty dragons have only one goal: annihilation! The Fireborn’s priority is not exactly conquering territories. Primarily they want to devastate areas so that nobody receives any more victory points through these areas. If they manage to devastate a homezone, the Fireborn receive victory points for it.


Found in: Forces of Nature Expansion

Q

Fireborn

First Guardians Tsukuyumi

First Guardians

The tortoises of the First Guardians have long slumbered in the earth. They are keepers of life itself and are only sighted on the surface in times of greatest need. Burrow allows some Guardians to temporarily overwrite enemy territory markers. Reclaimers can awaken Jade Guardians from their sleep. These ancient creatures will most certainly turn the tide of battle.


Found in: Amaterasu Rising Expansion

Q

First Guardians

Kampfgruppe 03 Tsukuyumi

Kampfgruppe 03

An ancient order of dragon-slaying knights that ghts for the Earth’s survival. Kampfgruppe 03’s huge battle suits are often the last thing their enemies see before dying. No one can match Kampfgruppe 03 on the battleeld. Their only weakness is that there are so few of them.


Found in: After the Moonfall Expansion

Q

Kampfgruppe 03

Lords of the Lost Sea Tsukuyumi

Lords of the Lost Sea

A herd of surviving humpback whales in search of the of the lost ocean. Their journey takes them across the dried up Pacic Ocean, right through the battles of the other factions. Mostly peaceful, they make their way and try to get rid of the invaders into their realm of silence.
With their incredibly high health and abilities, they are a passive-aggressive faction that can drive other players crazy and destroy their hard earned progress in seconds. Among other things, you are able to remove territory markers and play numerous events simultaneously.


Found in: Forces of Nature Expansion

Q

Lords of the Lost Sea

Reef Collective Tsukuyumi

Reef Collective

The Reef Collective offers a completely new game experience. It doesn’t care about the tactical movement of units or the complicated selection of counterattacks. It just wants to spread out. The smaller Reefs steadily grow together to form a gigantic organism that can defend itself with venomous spikes or form insurmountable walls.
No matter how much the Reef Collective is pushed back, new Reefs can grow everywhere thanks to its spores.


Found in: Amaterasu Rising Expansion

Q

Reef Collective

Sentinels Tsukuyumi

Sentinels

Once there was a pact between humans and Sentinels: whenever the Oni appeared, the pandas would also return. Even though people feared the Sentinels as much as the Oni, the Sentinels never broke their vow. Today they no longer protect people, but life itself.
The Sentinels move in a flash across the board witht the help of their portals, hunt the Oni and can even cloak themselves.


Found in: Forces of Nature Expansion

Q

Sentinels

Sisters of Seven Tsukuyumi

Sisters of Seven

Highly specialized elite soldiers who dominate the battlefield thanks to heavy combat suits and superior tactics. The suits give their wearers enormous mobility and a variety of special combatcards show off each unit’s strengths perfectly. Attacking them is often a fruitless effort, when they displace enemies even before the attack happens.


Found in: New Dawn Expansion

Q

Sisters of Seven

Which faction is where?

Core Game: Boarlords | Cybersamurai | Dark Seed | Nomads

After the Moonfall: Kampfgruppe 03 | Children of the Lion

New Dawn: Chronomasters | Dark Crusade | Sisters of Seven

Forces of Nature: Fireborn | Lords of the Lost Sea | Sentinels

Amaterasu Rising: First Guardians | Reef Collective

Insights

Here we will soon link videos about Tsukuyumi.

Core game & expansions

Tsukuyumi – Core game (2.5)

The Core game provides you with everything you need for 2-4 players: Rules, codex, miniatures, maps, area tiles, markers, etc. The four factions included in the base game are: Boarlords, Cybersamurai, Dark Seed and Nomads.

After the Moonfall – Expansion

With this expansion, the game can now also be played with 5 or 6 players. The included factions can also be used in games with 2-4 players. Among other things, this expansion contains: New area tiles, new special rules, Legendary Oni and a few other modules with which you can customize the game according to your wishes. The factions included in this expansion are: Battlegroup 03 and Children of the Lion.

New Dawn – Expansion

The factions included in this expansion are: Chronomasters, Sisters of Seven and Dark Crusade, plus some additional Oni units. What all factions have in common is that they really turn the game on its head.

Forces of Nature – Expansion

The factions included in this expansion are: Lords of the Lost Sea, Sentinels and Fireborn.

Amaterasu Rising – Expansion

This expansion contains two factions: The First Guardian Turtles and the Reef Collective. However, together with this expansion you will receive all the stretch goals unlocked during the campaign, so the expansion will become more and more “valuable” over the course of the Kickstarter. The crown jewel of the expansion, however, is the Amaterasu’s Blessing module, which introduces the Kaiju Companions, which you can use to strengthen your respective faction.

Upgrade Pack

The Upgrade Pack contains various game components for owners of earlier versions of Tsukuyumi to bring them up to version 2.5.

Sunrise Kingdom Special

Our friends at Brett and Pad have created a multi-part series of articles on Tsukuyumi and Sunrise Kingdom. Packed with strategy tips and game reports from different perspectives, they give you the perfect overview of Sunrise Kingdom and the new factions.

GameTrayz

For more than a decade, GameTrayz has been bringing order to the chaos on the gaming table and has contributed its technical know-how to many of the gaming community’s favorite titles.

We are delighted to be working with GameTrayz and that they are also supporting our Tsukuyumi Kickstarter. As you can see from the picture on the right, work on the trays is well advanced and Tsukuyumi can now be transported to the next game night in a much tidier and safer way.

If you want to know more about GameTrayz, just press the button.

Follow our Kickstarter campaign!

Visit our Kickstarter-Website

Follow our Kickstarter campaign!

Visit our Kickstarter-Website

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