Who is King Racoon Games?
King Racoon Games is a game studio from the baroque city of Ludwigsburg in southern Germany. We create game worlds that invite you to linger beyond the actual game.
Our game worlds are characterized by fantasy and a good pinch of humor. We always look at the characters that populate our worlds with a wink and invite all people to have fun with our games.
We emphasize diverse representation of each character and game mechanics that are closely intertwined with the theme. We call this “invisible” or “implicit” game design, and the experience that everyone at the table has while playing together is extremely important to us.

What makes the team?
In the King Racoon Games team, everyone contributes their strengths. Felix and Jan design and conceptualize the games, Johannes supervises them editorially and Maxine takes care of the design and printing.

Felix Mertikat
Founder, studio management and game design
Happy and satisfied in the field of games and comics since 2010. He always imagines how it feels to take one of our games out of the box for the first time and put it on the table. An excitement he always felt himself as a child when a new game came on the table.

Maxine Metzger
Graphics, layout and design
Maxine is an avid crafter, full time geek, loves adventure, color gradients and animals with small hands. Since 2016, she and Felix have been putting their energy into King Racoon, where she mainly does things related to graphic design, layout, and illustration. She also works independently for other game publishers and as a mentor at creative workshops for Tinkertank.

Jan Dolle
Game Design, 3D Modeling and Illustration
Jan speaks only High German and actually comes from the field of digital games. Nevertheless, he has found a new home with the Racoons, where he can let his illustrator’s heart run free. He also loves trading card games, splash art illustrations and competitive team games.

Johannes Forster
Editor and project manager
Johannes has a strong penchant for databases and has been playing role-playing games since he was 12 years old. At King Racoon he mainly takes care of game rules and helps enormously with game design by asking constructive critical questions. There is also the baseless accusation that he kidnapped Jacob’s icosahedron-shaped teacup, which is of course complete nonsense.

Jacob Müller
Good mood fairy and illustration
Jacob is a passionate role-player, ear wearer, and character designer, likes to drink tea, won’t accept licorice, and helps out with illustrations and test game rounds from time to time.
What we are working on
EOS – Island of Angels
Release start of 2023
EOS – Island of Angels is in production.
- Progress 95%

TDO – Titan Defense Organisation
Release October 2023
A crowdfunding campaign for TDO will start in May, and the game will be released at SPIEL ’23.
- Progress 65%

After the Moonfall
Release start of 2023
For the role-playing game in the world of Tsukuyumi, the last texts are still being written and the final illustrations are being made. Thanks to active participation in the test rounds, we were able to gather comprehensive feedback on the rule system and are currently in the midst of implementing it.
- Progress 65%
