Who is King Racoon Games?

King Racoon Games is a game studio from the baroque city of Ludwigsburg in southern Germany. We create game worlds that invite you to linger beyond the actual game.

A certain humorous approach is just as important to us as a diverse representation of the individual characters and mechanics that are closely intertwined with the them. We call this “invisible” or “implicit” game design, and the experience that everyone at the table has while playing together is extremely important to us.

What makes the team?

In the King Racoon Games team, everyone contributes their strengths. Felix and Jan design and conceptualize the games, Johannes supervises them editorially and Maxine takes care of the design and printing.

Felix Mertikat

Felix Mertikat

Founder, studio management and game design

Happy and satisfied in the field of games and comics since 2010. He always imagines how it feels to take one of our games out of the box for the first time and put it on the table. An excitement he always felt himself as a child when a new game came on the table.

Maxine Metzger

Maxine Metzger

Graphics, layout and design

Maxine is an avid crafter, full time geek, loves adventure, color gradients and animals with small hands. Since 2016, she and Felix have been putting their energy into King Racoon, where she mainly does things related to graphic design, layout, and illustration. She also works independently for other game publishers and as a mentor at creative workshops for Tinkertank.

Jan Dolle

Jan Dolle

Game Design, 3D Modeling and Illustration

Jan speaks only High German and actually comes from the field of digital games. Nevertheless, he has found a new home with the Racoons, where he can let his illustrator’s heart run free. He also loves trading card games, splash art illustrations and competitive team games.

Johannes Forster

Johannes Forster

Editor and project manager

Johannes has a strong penchant for databases and has been playing role-playing games since he was 12 years old. At King Racoon he mainly takes care of game rules and helps enormously with game design by asking constructive critical questions. There is also the baseless accusation that he kidnapped Jacob’s icosahedron-shaped teacup, which is of course complete nonsense.

Jacob Müller

Jacob Müller

Good mood fairy and illustration

Jacob is a passionate role-player, ear wearer, and character designer, likes to drink tea, won’t accept licorice, and helps out with illustrations and test game rounds from time to time.

Our games from our own development